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Minecraft 1.9 lag fix11/9/2022 When you have a Minecraft world, the game constantly saves the world to the disk (unless you've increase the interval that it does this) every 3 seconds. * Note: More than 20FPS means more than one frame created in a single tick. RAM only allows you to have a greater workload not go through that workload quicker.īecause the server and the client (if you're playing single-player) are both linked, your game freezes when it is unable to finish all the work (updating of data the world OR rendering the world*) within the time frame of a tick (1/20 of a second). You can improve the amount of work it can do by getting a better CPU processor (or giving Minecraft more priority over other tasks). Because it cannot finish all the updates in that single 1/20 of a second, it freezes the world until it is able to complete the processing for that tick. Minecraft can only handle ever-so-many chunk updates in a single setting tick. Just remember, there are multiple ways to fix these problems, and multiple things that may be causing these problems. Lag spikes are caused by three possible things: I guess the same issue - unstable ticks.Īll other games work just fine, without any troubles. I tried it again a few days later and then it lagged the same as Minecraft did, just that Terasology sooner or later crashed with a "somewhat Delay" exception. It ran with a smooth 60 FPS and without issues. Moreover, I tried Terasology (maximum graphics settings) when the clock was still higher. Now, these glitches didn't appear anymore, but I can't believe that Minecraft stresses the CPU so much that it's getting unstable. Since that time I went down with the clock, though a lot of intense burn-ins said it would be stable. I recently had a problem that randomly the menu's lagged and audio glitches (CPU frozen) occurred in Thief. It just doesn't run smooth and playing so is horrible. Various Java parameters people suggested all over the web, tried Java 8, tried different Java versions, played around with the allocated RAM but nothing helped. Now does anybody know why this happens to be? I really don't get it. You clearly see the difference and the profiler shows that the ratio between Tick and Rendering is exactly the opposite to mine here. Here take a look, the same world just on the other machine: The ticks are short and equal and I get an average of 60 FPS with Mods and highest viewing distance. The game runs perfectly smooth with all mods. Now as I'm curious I tested the same on a machine that is set up exactly the same but running on an Intel Celeron (2-cores) 3.2 GHz and with an Nvidia Geforce GTX 560 Ti. Moreover, in Debug view I get every now and again a message that something is taking too long and "root" or "root.tick" or "root.render" or others took approx. Like you can see, a lot of irregular spikes and very high tick times. Here a screenshot of my lag-o-meter and the profiler: This is caused by random lag spikes which occur all 1-10 ticks. Though I have at least 30 FPS, the game stutters. I get an average framerate of 30 with Mods and ~60 without Mods. Now when I play independent of which map and with or without mods, the game is running very patchy. As for Forge, I'm using 1226 (one of the latest builds). I haven't had this issue in earlier versions of Minecraft. I've got about 70 mods including Buildcraft, Thermal Expansion, and some other common technology mods. Windows 8 圆4, 8 GB RAM (4 allocated for Minecraft), i5-2500K 4.5Ghz, AMD Radeon R9 290. I'm running Minecraft on the following machine:
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